Taking time to play the beta, have not spent a ton of time developing. Beta will be ending soon and I will be taking the time to develop until its release

Been working on the general layout and making sure all the dots and i’s are connected before doing any wave / level work. The main focus is to make sure the layout is as simple as possible. I find most UI in mobile games tends to be crowded, this really hurts the experience

For UI i’m exploring something that feels natural but know i could spend a lifetime with it. Sticking with something that is quick for now and will come back later Ended up using a 3rd party app for pathfinding, what a life saver

Taking longer than expected, have had a few other obstacles outside of the development. However I’m happy with the new code and getting much closer to finishing the main coding part. The basics have changed:– Capture territory – Click on resources instead of capturing them (quicker turn around)– Resources must be within territory or right beside the territory when capturing– Use resources to upgrade towers to defend against the barbarians– So far i’m thinking you only need to capture a % of the territory to win a chunk of the world Wanted to make sure i get something out within the next month or so I will delay on adding anything further. Hoping to continue upgrading and adding to this[…]

I was happily getting pretty far with coding when i realized i wanted to go a different direction with resources. Instead of getting resources by being on the tile i want to get the resources by The resource being in or right beside your territory You must click the resources I feel this is necessary because the current way really doesn’t leave it easy to do other things. Which means… i need to re-do some code… i thought i could get around it, i was wrong. I will make sure to hash through more of my thoughts before coding next time 🙂