Been busy with other things but still chipping away at the game. Been focused on gameplay and the general feel of the game.
Have not had as much time to work on the game but still doing it when I can. I have updated the towers to only accept two gems and also text now shows what has been upgraded. There is a lot of tweeks in the coming weeks and hoping to have a more finalized product by end of September
Done most of the heavy lifting in the background for code, now its really about refining…. and then more refining. Things added recently Wave warning and text Improved AI and better spawning mechanics Improved tower radius coding Things i will be looking to add Look at gem improvements Bosses and general wave difficulty Top points dashboard online
Taking time to play the beta, have not spent a ton of time developing. Beta will be ending soon and I will be taking the time to develop until its release
Been working on the general layout and making sure all the dots and i’s are connected before doing any wave / level work. The main focus is to make sure the layout is as simple as possible. I find most UI in mobile games tends to be crowded, this really hurts the experience
Borders, attacking and more… Been still working on the core code in the background. I have only a few things to finish up though and will be working on a lot more UI and start ironing out the gameplay mechanics
Been working on a lot of the script and not a ton to show yet, hoping to start working on the game play once everything is connected and tested.
For UI i’m exploring something that feels natural but know i could spend a lifetime with it. Sticking with something that is quick for now and will come back later Ended up using a 3rd party app for pathfinding, what a life saver
Working on more of a tower defence approach with gems combining. Thinking of gem craft but more open ended with gathering and territory being apart of it
With so much changing happening with COVID i needed to take a break but now i’m back at it