I was happily getting pretty far with coding when i realized i wanted to go a different direction with resources. Instead of getting resources by being on the tile i want to get the resources by The resource being in or right beside your territory You must click the resources I feel this is necessary because the current way really doesn’t leave it easy to do other things. Which means… i need to re-do some code… i thought i could get around it, i was wrong. I will make sure to hash through more of my thoughts before coding next time 🙂

Still working on the resources, but all is looking good now. Almost done the capturing and understanding on how to add things to lists and remove them as well. This will greatly improve performance and hopefully make it easier to make any updates later on. Hoping to have resources finished today and start working on defence. The thinking is you can build up defences right where the barbarians are coming in. Hoping to start working on that within then next week or so. Finally i will working on finishing the art work.

Territory control games have always been something i have been interested in. When a game included territory control I was always excited, its a very simple concept; conquer the land and win. How you go about doing this has always been different but slowly gaining land was always the best part for me. To start I will looking utilize my previous looking game sprites but the code I’m writing now is much better. Utilizing what i know now compared to what i knew before will speed up and enhance the game i’m making. The basics of my first game will be:– Control the continent to win the game– There will be multiple territories with different difficulties you will need to[…]

After looking at the old direction I know now that it would be to much to keep it going. I have also been working on my real work life and this has been the biggest problem. Now with everything taking effect I realize I need to be better with my time, I am going to make something more to the point and easier to make dynamically.