Taking longer than expected, have had a few other obstacles outside of the development. However I’m happy with the new code and getting much closer to finishing the main coding part. The basics have changed:– Capture territory – Click on resources instead of capturing them (quicker turn around)– Resources must be within territory or right beside the territory when capturing– Use resources to upgrade towers to defend against the barbarians– So far i’m thinking you only need to capture a % of the territory to win a chunk of the world Wanted to make sure i get something out within the next month or so I will delay on adding anything further. Hoping to continue upgrading and adding to this[…]
I was happily getting pretty far with coding when i realized i wanted to go a different direction with resources. Instead of getting resources by being on the tile i want to get the resources by The resource being in or right beside your territory You must click the resources I feel this is necessary because the current way really doesn’t leave it easy to do other things. Which means… i need to re-do some code… i thought i could get around it, i was wrong. I will make sure to hash through more of my thoughts before coding next time 🙂
Playing around with AI, looks to be working. I have AI coming from right to left and now HQ to be spawning anywhere in the -x area. Hoping to have more done soon and then starting to work on the graphics.
I have done most of the basics for the resources and towers for now, will be moving onto AI next week and hopefully will have a decent concept done. When all the basics are done I might start looking at what type of artwork i want to use
Still working on the resources, but all is looking good now. Almost done the capturing and understanding on how to add things to lists and remove them as well. This will greatly improve performance and hopefully make it easier to make any updates later on. Hoping to have resources finished today and start working on defence. The thinking is you can build up defences right where the barbarians are coming in. Hoping to start working on that within then next week or so. Finally i will working on finishing the art work.
After capturing resources you can start gaining them over time You need a certain amount of resources in order to capture land Exploring how much resources you need to capture Exploring how much territory you need in order to win Next steps will be building towers / defence in your own territory.
Spent time adding in the resource tiles to be generated on the map (the graphic will need updating) Will add in generation of resources when you have a tile next along with some UI to it. After that I will be working on actually taking time to capture the tiles
Territory control games have always been something i have been interested in. When a game included territory control I was always excited, its a very simple concept; conquer the land and win. How you go about doing this has always been different but slowly gaining land was always the best part for me. To start I will looking utilize my previous looking game sprites but the code I’m writing now is much better. Utilizing what i know now compared to what i knew before will speed up and enhance the game i’m making. The basics of my first game will be:– Control the continent to win the game– There will be multiple territories with different difficulties you will need to[…]
Have not had a lot of time to spend on working on any apps, however I have been playing around with the idea of territory control again. Hoping to have a working version of the app in the next few weeks
Its been awhile since my last update, i have been working on a few ideas but nothing has stuck. I do feel strong about this latest idea and will be providing a better update soon